MMORPG Spotlight
Article by Khimera. "The humans should have had an easy time getting settled in once their colonization transport arrived at Calypso. But, things don't always go as planned …" <small>(January 26, 2002)</small>
http://www.mmorpgcafe.com/full_article.php?article_id=6
Armchair Empire
Previewed by Mr. Nash. "Between the open-ended-ness of Project Entropia and it's quasi-free-to-play-ness the title certainly looks to be quite different". Also contains few screen shots. <small>(April 20, 2001)</small>
http://www.armchairempire.com/Previews/PCGames/project_entropia.htm
Combine Gaming Network
Previewed by Aruspex. "Entropia institutes a system where every item will have its own unique identification number, so in theory all items can be tracked from creation through every transaction made and through the hands of every owner". <small>(March 31, 2001)</small>
http://www.the-combine.net/ArticleViewer.aspx?ArticleNo=52
GameSpot: First Look: Project Entropia
First look by Trey Walker. "Players will be able to buy and sell goods through 3D shops, department stores, and supermarkets, some of which will be real-life merchants". Also contains screen shots. <small>(April 12, 2000)</small>
http://www.gamespot.com/pc/rpg/projectentropia/news_2660930.html
Project Entropia Announced
First look by Staff. "They are developing a system where skill ability, character attributes and the standard of the weapons have a significant impact on how you prove yourself in combat". <small>(March 10, 2000)</small>
http://pc.ign.com/articles/076/076386p1.html
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