Interviews



Search Headquarters : Games : Video Games : Roleplaying : E : Elder Scrolls Series, The : Elder Scrolls III, The - Morrowind : Interviews
 
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  • 10 pages found in Interviews:

    Gaming Target
    Adam Woolcott discusses with Todd Howard. "Part of me feels like making Pong next, but I'd probably get bored." Also features screenshots and concept art. <small>(August 2, 2002)</small>
    http://www.gamingtarget.com/article.php?artid=2827

    GameSpy.com
    Andrew S. Bub has a short discussion session with Todd Howard. Also features screenshots. <small>(June 12, 2002)</small>
    http://archive.gamespy.com/interviews/june02/howard/

    GameBanshee
    Buck Satan discusses with Pete Hines. Also contains screenshots. <small>(February 19, 2002)</small>
    http://www.gamebanshee.com/interviews/morrowind.php

    Codex of Vvardenfell
    Short discussion with Steve Meister and Ahn Hopgood concerning the alchemy skill. <small>(January 28, 2002)</small>
    http://www.rpgplanet.com/morrowind/codex/qna.html

    GameSpy.com: Morrowind Developer Profiles
    John Keefer speaks with level designer GT Noonan and artist Christiane Meister about their duties and passions. Also contains screenshots. <small>(December 1, 2001)</small>
    http://archive.gamespy.com/interviews/december01/morrowprofiles2/

    GameSpy.com: Morrowind Developer Profiles
    John Keefer discusses with Todd Howard, Douglas Goodall, Noah Berry, and Mike Fridley. Also contains screenshots. <small>(October 1, 2001)</small>
    http://archive.gamespy.com/interviews/october01/morrowprofiles/

    Morrowind Summit
    Todd Howard answers questions from fans. "[...] each NPC and creature performs based on its stats and takes on different strategies. Special things they may do include using certain spells to boost certain attributes if they feel they need to run away or something." <small>(September 14, 2001)</small>
    http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=31

    GameSpy.com
    Todd Howard interviewed by Tom Ham. "For the most part [Morrowind] plays like a shooter, like Deus Ex or something, but it's huge, nonlinear, and it never ends." Also contains screenshots. <small>(June 1, 2001)</small>
    http://archive.gamespy.com/interviews/june01/howard/

    GameSpy.com
    Todd Howard interviewed by John Keefer. Also features concept art and beta screenshots. <small>(August 1, 2000)</small>
    http://archive.gamespy.com/legacy/interviews/morrowind_a.shtm

    IGN PC
    Chat with project leader Todd Howard and lead designer Ken Rolston. "Guilds became a big part of Daggerfall, and that's something we're looking to make even better." Also features early beta screenshots. <small>(June 8, 2000)</small>
    http://pc.ign.com/articles/080/080618p1.html


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