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Gaming Target
Adam Woolcott discusses with Todd Howard. "Part of me feels like making Pong next, but I'd probably get bored." Also features screenshots and concept art. <small>(August 2, 2002)</small>
http://www.gamingtarget.com/article.php?artid=2827
GameSpy.com
Andrew S. Bub has a short discussion session with Todd Howard. Also features screenshots. <small>(June 12, 2002)</small>
http://archive.gamespy.com/interviews/june02/howard/
GameBanshee
Buck Satan discusses with Pete Hines. Also contains screenshots. <small>(February 19, 2002)</small>
http://www.gamebanshee.com/interviews/morrowind.php
Codex of Vvardenfell
Short discussion with Steve Meister and Ahn Hopgood concerning the alchemy skill. <small>(January 28, 2002)</small>
http://www.rpgplanet.com/morrowind/codex/qna.html
GameSpy.com: Morrowind Developer Profiles
John Keefer speaks with level designer GT Noonan and artist Christiane Meister about their duties and passions. Also contains screenshots. <small>(December 1, 2001)</small>
http://archive.gamespy.com/interviews/december01/morrowprofiles2/
GameSpy.com: Morrowind Developer Profiles
John Keefer discusses with Todd Howard, Douglas Goodall, Noah Berry, and Mike Fridley. Also contains screenshots. <small>(October 1, 2001)</small>
http://archive.gamespy.com/interviews/october01/morrowprofiles/
Morrowind Summit
Todd Howard answers questions from fans. "[...] each NPC and creature performs based on its stats and takes on different strategies. Special things they may do include using certain spells to boost certain attributes if they feel they need to run away or something." <small>(September 14, 2001)</small>
http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=31
GameSpy.com
Todd Howard interviewed by Tom Ham. "For the most part [Morrowind] plays like a shooter, like Deus Ex or something, but it's huge, nonlinear, and it never ends." Also contains screenshots. <small>(June 1, 2001)</small>
http://archive.gamespy.com/interviews/june01/howard/
GameSpy.com
Todd Howard interviewed by John Keefer. Also features concept art and beta screenshots. <small>(August 1, 2000)</small>
http://archive.gamespy.com/legacy/interviews/morrowind_a.shtm
IGN PC
Chat with project leader Todd Howard and lead designer Ken Rolston. "Guilds became a big part of Daggerfall, and that's something we're looking to make even better." Also features early beta screenshots. <small>(June 8, 2000)</small>
http://pc.ign.com/articles/080/080618p1.html
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