Shading Languages



Search Headquarters : Computers : Programming : Languages : Shading Languages
  • Cg@ (8)
  •  
  • GLSL@ (12)
  • HLSL - Direct3D@ (8)

  • 7 pages found in Shading Languages:

    GLSL vs Cg
    Compares the APIs, workflow and variable types between GLSL and Cg.
    http://appsrv.cse.cuhk.edu.hk/~wmpang/tutorials/glsl.html

    GPU Shading
    GLSL and ARB examples of texture mapping and lighting; includes code examples and screen shots. [PDF]
    http://www.csee.umbc.edu/~olano/435/GPUshading.pdf

    OpenGL Geometry Shader4 Extension
    Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
    http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt

    OpenGL Shader Designer
    A freeware shader development IDE for Windows; aids in developing vertex and fragment (pixel) shaders in GLSL. Includes tools, tutorials, and sample Space Invaders app (requires VC++ 4).
    http://www.typhoonlabs.com/

    Shader Language Comparison
    PDF comparing HLSL, GLSL and Cg. Includes diagrams and code samples. [PDF]
    http://www.cs.unb.ca/undergrad/html/documents/Lovesey_Senior_TechReport.pdf

    Shader Programming
    Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg. [PDF]
    http://www.cs.utk.edu/~huangj/CS594F03/shaders/Shader_Programming.pdf

    Shader Theory
    A tutorial on the basics of shading theory in 3D computer graphics.
    http://www.warpedspace.org/tutorials/shading_theory/


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